Java 2023 Previous Year Solved | GGSIPU



Q.1 A ) Discuss three usage of final keywords.

Use of final keyword with a variable
  • A final variable is a constant whose value cannot be changed once it is assigned.
  • If a final variable is not initialized at the time of declaration, it must be initialized in the constructor.
  • final variables are often declared using static so that they can be accessed without creating an instance of the class.
1final double PRICE;
2
3final int COUNT_NUMBER = 5;
Use of final keyword with a Method
  • A method which uses final keyword cannot be overridden by subclasses.
  • This is useful when you want to make sure that the specific behavior of a method remains unchanged in derived class
  • Enhances security by preventing alteration of critical methods.
1class Demo
2
3{
4
5final void display()
6
7{
8
9System.out.println("Inside final method.");
10
11}
12
13} 
Use of final keyword with a Class
Final Classes
  • A class which uses final keyword cannot be extended by any other class. This is useful when you want to prevent inheritance,
  • ensuring that the class's implementation remains unaltered and is not extended or modified.
1public final class FinalClassExample {
2    public void display() {
3        System.out.println("This is a final class.");
4    }
5}
6
7// The following class would produce a compilation error
8// class ExtendedClass extends FinalClassExample {
9// }
10
11public class TestFinalClass {
12    public static void main(String[] args) {
13        FinalClassExample obj = new FinalClassExample();
14        obj.display(); // Calls the method from the final class
15    }
16}

B) Mention various states of thread. Give suitable example.

The five states are as follows:
  • New
  • Runnable
  • Running
  • Blocked (Non-runnable state)
  • Dead
1/* Thread 1 */
2
3class Thread1 extends Thread
4
5{
6
7public void run()
8
9{
10
11System.out.println("Thread 1");
12
13System.out.println("i in Thread 1 ");
14
15for (int i = 1; i <= 5; i++)
16
17{
18
19System.out.println("i = " + i);
20
21try
22
23{
24
25Thread.sleep(1000);
26
27}
28
29catch (InterruptedException e)
30
31{
32
33e.printStackTrace();
34
35}
36
37}
38
39System.out.println("Thread 1 Completed.");
40
41}
42
43}
44
45/* Thread 2 */
46
47class Thread2 extends Thread
48
49{
50
51public void run()
52
53{
54
55System.out.println("Thread 2");
56
57System.out.println("i in Thread 2 ");
58
59for (int i = 1; i <= 5; i++)
60
61{
62
63System.out.println("i = " + i);
64
65}
66
67System.out.println("Thread 2 Completed.");
68
69}
70
71}
72
73/* Driver code */
74
75public class ThreadDemo
76
77{
78
79public static void main(String[] args) {
80
81// life cycle of Thread
82
83// Thread's New State
84
85Thread1 t1 = new Thread1();
86
87Thread2 t2 = new Thread2();
88
89// Both the above threads are in runnable state
90
91// Running state of Thread1 and Thread2
92
93t1.start();
94
95// Move control to another thread
96
97t2.yield();
98
99// Blocked State Thread1
100
101try
102
103{
104
105t1.sleep(1000);
106
107}
108
109catch (InterruptedException e)
110
111{
112
113e.printStackTrace();
114
115}
116
117t2.start();
118
119System.out.println("Main Thread End");
120
121}
122
123}

C) How the constructor is overloaded in Java?

  • In Java, constructor overloading is a technique where a class can have more than one constructor, each with different parameters.
  • This allows the creation of objects in different ways.
Multiple Constructors with Different Signatures
A class can have multiple constructors, each with a different number or type of parameters.
Default Constructor
  • If no constructors are defined, Java provides a default constructor with no parameters.
  • When you define your own constructors, the default constructor is not provided automatically.
1public class Student {
2
3//instance variables of the class
4
5int id;
6
7String name;
8
9Student(){
10
11System.out.println("this a default constructor");
12
13}
14
15Student(int i, String n){
16
17id = i;
18
19name = n;
20
21}
22
23public static void main(String[] args) {
24
25//object creation
26
27Student s = new Student();
28
29System.out.println("\nDefault Constructor values: \n");
30
31System.out.println("Student Id : "+s.id + "\nStudent Name : "+s.name);
32
33
34
35System.out.println("\nParameterized Constructor values: \n");
36
37Student student = new Student(10"David");
38
39System.out.println("Student Id : "+student.id + "\nStudent Name : "+student.name);
40
41}
42
43}
44
45Output
46
47this a default constructor
48
49Default Constructor values:
50
51Student Id : 0
52
53Student Name : null
54
55
56
57Parameterized Constructor values:
58
59Student Id : 10
60
61Student Name : David

D) How multithreading is achieved in Java. Explain its advantages and disadvantages.

  • In Java, multithreading is achieved by using the Thread class or implementing the Runnable interface.
  • This allows a program to perform multiple tasks concurrently, improving efficiency and performance.
Advantages of Multithreading
  • Improved Performance: Multithreading allows the concurrent execution of two or more parts of a program,
  • leading to better CPU utilization and improved performance, especially on multi-core processors.
Enhanced Responsiveness
  • Multithreading makes programs more responsive.
  • For example, a graphical user interface can remain responsive to user actions while performing background tasks.
Disadvantages of Multithreading
Complexity: Writing and managing multithreaded programs is complex and requires careful attention to thread synchronization.
Debugging Difficulty: Multithreaded programs are harder to debug and test due to the non-deterministic nature of thread scheduling and potential timing issues.

E ) Why Java is called type safe language as compared to C++.

  • Java is often referred to as a "type-safe" language compared to C++ due to
  • several language design features and runtime environment characteristics as follows:
  • Strongly Typed: Java is strongly typed, meaning that every variable and expression has a type that is known at compile time.
  • This prevents operations that are not defined for a particular type.
  • Automatic Memory Management: Java uses automatic garbage collection,
  • which helps prevent memory-related errors such as accessing memory that has been deallocated or using uninitialized memory.
  • No Pointer Arithmetic: Java does not allow direct pointer arithmetic like C++.
  • No Implicit Type Conversions: Java requires explicit casting for type conversions that may result in loss of precision or data truncation.
  • Exception Handling: Java encourages the use of exception handling mechanisms for dealing with runtime errors.

F) What are the roles of Java compiler and interpreter?

Java Compiler

  • Translation: Translates Java source code into bytecode.
  • Syntax Checking: Checks the source code for syntax errors.
  • Optimization: Performs optimizations to improve bytecode performance.
  • Type Checking: Ensures consistent usage of variable types.
  • Class File Generation: Produces .class files containing the bytecode.

Java Interpreter (Part of the JVM)

  • Bytecode Execution: Executes the bytecode line by line.
  • Platform Independence: Allows Java programs to run on any device with a JVM.
  • Just-In-Time (JIT) Compilation: Converts bytecode into native machine code at runtime.
  • Memory Management: Manages memory allocation and garbage collection.
  • Runtime Error Detection: Detects and handles runtime errors.

G) Explain why the main function is declared as “Public static void main(String args [])”?

public
  • Accessibility: Ensures the method is accessible by the Java Runtime Environment (JRE) from anywhere.
  • Visibility: Allows the JRE to call it from outside the class.
static
  • No Instance Required: Allows the method to be called without creating an instance of the class.
  • Direct Access: The JRE can invoke it directly using the class name.
void
  • No Return Value: The method does not return any value.
  • Procedure Method: Its purpose is to execute the application logic, not to return a result.
main
  • Standard Entry Point: The JRE looks for this method name as the starting point of the application.
  • Convention: Must be named main for the program to start correctly.
String[] args
  • Command-line Arguments: Allows the program to accept arguments from the command line.
  • Flexibility: Enables passing multiple arguments to the application.
1public class MainExample {
2    public static void main(String[] args) {
3        for (String arg : args) {
4            System.out.println("Argument: " + arg);
5        }
6    }
7}
8

H) How does java byte code differ from other machine level codes?

Platform Independence
  • Java Bytecode: Designed to be platform-independent and can run on any device with a Java Virtual Machine (JVM).
  • Other Machine-Level Codes: Platform-specific and can only run on the specific architecture (e.g., x86, ARM).
Intermediate Representation
  • Java Bytecode: Acts as an intermediate representation that the JVM interprets or compiles at runtime.
  • Other Machine-Level Codes: Directly executed by the CPU.
Portability
  • Java Bytecode: Enhances portability, enabling "write once, run anywhere" capabilities.
  • Other Machine-Level Codes: Lack portability; need recompilation for different platforms.
Security
  • Java Bytecode: Verified by the JVM’s bytecode verifier for security and correctness before execution.
  • Other Machine-Level Codes: No built-in security checks, making them more prone to errors and exploits.
Abstraction Level
  • Java Bytecode: Higher level of abstraction, representing Java's object-oriented features.
  • Other Machine-Level Codes: Lower-level, closer to the hardware, representing basic instructions for the CPU.

I) What is the use of this, final and super keyword in Java.

this Keyword
  • Reference to Current Object: Refers to the current instance of the class.
  • Disambiguation: Used to resolve conflicts between instance variables and parameters with the same name.
  • Constructor Chaining: Invokes another constructor from the same class.
  • Method Chaining: Calls other methods of the current object.
final Keyword
  • Final Variables: Constants whose values cannot be changed once assigned.
  • Final Methods: Methods that cannot be overridden by subclasses.
  • Final Classes: Classes that cannot be subclassed.
super Keyword
  • Access Superclass Members: Calls superclass methods and variables.
  • Constructor Invocation: Calls the constructor of the superclass.
  • Method Overriding: Refers to the overridden method of the superclass.
  • Inheritance: Facilitates the use of inherited properties and methods.

J) Discuss process of synchronization of a thread with suitable example.

Purpose
  • Prevent Data Inconsistency: Ensures that only one thread can access a resource at a time to avoid data corruption.
  • Thread Safety: Helps in making concurrent execution of threads safe and reliable.
Synchronized Methods
  • Lock on Object: The thread holds the lock on the object for synchronized instance methods.
  • Lock on Class: The thread holds the lock on the class for synchronized static methods.
Synchronized Blocks
  • Fine-Grained Control: Synchronizes only specific sections of code instead of the entire method.
  • Explicit Locking: Uses objects as locks to provide explicit control over synchronization.
1class Table{  
2 synchronized void printTable(int n){//synchronized method  
3   for(int i=1;i<=5;i++){  
4     System.out.println(n*i);  
5     try{  
6      Thread.sleep(400);  
7     }catch(Exception e){System.out.println(e);}  
8   }  
9  
10 }  
11}  
12  
13class MyThread1 extends Thread{  
14Table t;  
15MyThread1(Table t){  
16this.t=t;  
17}  
18public void run(){  
19t.printTable(5);  
20}  
21  
22}  
23class MyThread2 extends Thread{  
24Table t;  
25MyThread2(Table t){  
26this.t=t;  
27}  
28public void run(){  
29t.printTable(100);  
30}  
31}  
32  
33public class TestSynchronization2{  
34public static void main(String args[]){  
35Table obj = new Table();//only one object  
36MyThread1 t1=new MyThread1(obj);  
37MyThread2 t2=new MyThread2(obj);  
38t1.start();  
39t2.start();  
40}  
41}  
42OUTPUT:
43       5
44       10
45       15
46       20
47       25
48       100
49       200
50       300
51       400
52       500
53

UNIT 1

Q,2 (A )What is constructor? Does Java provide default constructor? Explain your answer with suitable example.

  • In Java, a constructor is a unique method that is automatically called when an object is created.
  • It has the same name as the class and does not have a return type, not even void.
  • Constructors are called automatically when an object of a class is created.
  • Java does provide a default constructor if you don't explicitly define one in your class.
  • The default constructor is a no-argument constructor provided by Java automatically if no constructors are defined in the class.
1// Class with a constructor
2class Car {
3    String color;
4    int year;
5
6    // Constructor with parameters
7    public Car(String c, int y) {
8        color = c;
9        year = y;
10    }
11
12    // Default constructor
13    public Car() {
14        color = "Red";
15        year = 2022;
16    }
17
18    void display() {
19        System.out.println("Color: " + color);
20        System.out.println("Year: " + year);
21    }
22}
23
24public class Main {
25    public static void main(String[] args) {
26        // Creating objects using constructors
27        Car car1 = new Car("Blue", 2020); // Using parameterized constructor
28        Car car2 = new Car(); // Using default constructor
29
30        // Displaying object details
31        System.out.println("Car 1 details:");
32        car1.display();
33
34        System.out.println("\nCar 2 details:");
35        car2.display();
36    }
37}

Q,2 (B) Explain in details the features of Java.

  • Simple and Easy to Learn: Java was designed to be beginner-friendly with a syntax similar to C++ but without the complex features like pointers and operator overloading.
  • Platform-Independent: Java programs can run on any device or operating system with the help of the Java Virtual Machine (JVM).
  • This is achieved through the principle of "write once, run anywhere" (WORA).
  • Java uses an object-oriented programming (OOP) approach, considering everything as an object.
  • It supports features like classes, objects, inheritance, encapsulation, and polymorphism.
  • Java facilitates multithreading, enabling simultaneous execution of numerous threads within a program.
  • This is useful for writing efficient, responsive, and scalable applications.

Q.3 (A) Explain the concept of abstract classes in Java with suitable example. How abstract classes differ from interface.

  • An abstract class in Java is a class that cannot be instantiated on its own and is meant to be subclassed.
  • It serves as a blueprint for other classes to inherit from.Keyword: The abstract keyword is used to declare an abstract class.
  • Abstract classes in Java can contain both abstract methods (without a body) and concrete methods (with a body).
  • Purpose: Abstract classes are used to define common behavior and attributes among related classes.
  • They provide a way to enforce a structure for derived classes while allowing flexibility in implementation.
  • Cannot be Instantiated: Since abstract classes cannot be instantiated, you cannot create objects of abstract classes directly.
1abstract class Shape {
2    public abstract void draw(); // Abstract method
3    
4    public void display() {
5        System.out.println("Displaying shape");
6    }
7}
8
9class Circle extends Shape {
10    public void draw() {
11        System.out.println("Drawing circle");
12    }
13}
14
15class Rectangle extends Shape {
16    public void draw() {
17        System.out.println("Drawing rectangle");
18    }
19}
20
21public class Main {
22    public static void main(String[] args) {
23        Shape shape1 = new Circle();
24        Shape shape2 = new Rectangle();
25
26        shape1.draw(); // Output: Drawing circle
27        shape2.draw(); // Output: Drawing rectangle
28    }
29}
  • Abstract classes can indeed have both abstract and concrete methods, whereas interfaces,
  • before Java 8, could only contain abstract methods. Additionally, abstract classes can include instance variables.
  • constructors, and static methods, which interfaces cannot have.
  • Extending Abstract Classes: Subclasses of abstract classes must either provide implementations for all abstract methods or
  • be declared abstract themselves. This enforces the contract specified by the abstract class.

Q.3 (B) What are interfaces? What are their benefits?

An interface in Java is a reference type similar to a class that contains only abstract methods, default methods, static methods, and constant declarations.
1// Interface definition
2interface Printable {
3    void print(); // Abstract method
4
5    default void getInfo() {
6        System.out.println("Printing information");
7    }
8
9    static void welcome() {
10        System.out.println("Welcome to the interface");
11    }
12
13    int MAX_PAGES = 100; // Constant declaration
14}
15
16// Class implementing the interface
17class Printer implements Printable {
18    public void print() {
19        System.out.println("Printing document");
20    }
21}
22
23// Main class to demonstrate interface usage
24public class Main {
25    public static void main(String[] args) {
26        Printable printer = new Printer();
27        printer.print(); // Output: Printing document
28        printer.getInfo(); // Output: Printing information
29        Printable.welcome(); // Output: Welcome to the interface
30        System.out.println(Printable.MAX_PAGES); // Output: 100
31    }
32}
Benefits of Interfaces:
  • Promote code reusability by defining a common set of methods that multiple classes can implement.
  • Enable polymorphic behavior, allowing objects of different classes to be treated uniformly based on their interface type.
  • Support multiple inheritance, allowing classes to implement multiple interfaces and inherit behavior from multiple sources.

UNIT 2

Q.4 (A) Explain different access modifiers available in Java.

Public
  • Accessibility: Public members are accessible from any other class in the same package or from a different package.
  • Usage: Typically used for methods and variables that are intended to be widely accessible throughout the application.
  • Example:
1class MyClass {
2    public int publicVar; // Public access modifier
3    
4    public void publicMethod() {
5        System.out.println("This is a public method with some logic");
6        publicVar = 400; // Modifying publicVar within the publicMethod
7        System.out.println("Updated publicVar: " + publicVar);
8    }
9}
10
11public class Main {
12    public static void main(String[] args) {
13        MyClass myClass = new MyClass();
14        myClass.publicMethod(); // Output: This is a public method with some logic
15                                //         Updated publicVar: 400
16    }
17}
Private
  • Private members, such as variables and methods, can only be accessed and manipulated from within the class in which they are defined.
  • They are not visible to classes in other packages or even subclasses.
  • Usage: Used to encapsulate internal functionality and prevent direct access or modification from outside the class.
  • Example
1class MyClass {
2    private int privateVar; // Private access modifier
3    
4    private void privateMethod() {
5        System.out.println("This is a private method with some logic");
6        privateVar = 200; // Modifying privateVar within the privateMethod
7        System.out.println("Updated privateVar: " + privateVar);
8    }
9}
10
11public class Main {
12    public static void main(String[] args) {
13        MyClass myClass = new MyClass();
14        // Cannot access privateVar or privateMethod directly
15        // myClass.privateVar = 300; // Compilation error
16        // myClass.privateMethod(); // Compilation error
17    }
18}
Protected
  • Accessibility: Protected members are accessible within the same package and also by subclasses (even if they are in a different package).
  • Usage: Used for methods and variables that need to be accessible within subclasses but not to the general public.
  • Example
1class MyClass {
2    protected int protectedVar; // Protected access modifier
3    
4    protected void protectedMethod() {
5        System.out.println("This is a protected method with some logic");
6        protectedVar = 300; // Modifying protectedVar within the protectedMethod
7        System.out.println("Updated protectedVar: " + protectedVar);
8    }
9}
10
11class Subclass extends MyClass {
12    public void accessProtectedMembers() {
13        protectedMethod(); // Accessing protectedMethod from subclass
14    }
15}
16
17public class Main {
18    public static void main(String[] args) {
19        Subclass subclass = new Subclass();
20        subclass.accessProtectedMembers(); // Output: This is a protected method with some logic
21                                           //         Updated protectedVar: 300
22    }
23}
Default (Package-Private):
  • Accessibility: If no access modifier is specified (default), the member is accessible only within the same package. It is not accessible outside the package, even to subclasses.
  • Usage: Used when you want to limit the visibility of members to classes within the same package.
  • Example:
1class MyClass {
2    int defaultVar; // Default access modifier (package-private)
3    
4    void defaultMethod() {
5        System.out.println("This is a default method with some logic");
6        defaultVar = 100; // Modifying defaultVar within the defaultMethod
7        System.out.println("Updated defaultVar: " + defaultVar);
8    }
9}
10
11public class Main {
12    public static void main(String[] args) {
13        MyClass myClass = new MyClass();
14        myClass.defaultMethod(); // Output: This is a default method with some logic
15                                 //         Updated defaultVar: 100
16    }
17}

Q.4 (B) Differentiate between checked and unchecked exception. Write a program to show user defined exception.

Checked Exceptions
  • Checked exceptions are exceptions that must be handled at compile time.
  • They are checked by the compiler, and the code that may throw checked
  • exceptions must be surrounded by a try-catch block or declare the exception using throws keyword.
  • Examples: Some examples of checked exceptions include IOException, SQLException, and ClassNotFoundException.
  • Purpose: Checked exceptions are typically used for situations where the code may encounter errors that are outside of its control.
  • They force the developer to explicitly handle potential errors, promoting robust error-handling mechanisms.
Unchecked Exceptions
  • Unchecked exceptions (Runtime exceptions) are exceptions that do not
  • need to be declared in a method's throws clause and are not checked by the compiler at compile time.
  • Examples: Some examples of unchecked exceptions include
  • NullPointerException, ArrayIndexOutOfBoundsException, and IllegalArgumentException.
  • Handling: Unchecked exceptions do not require explicit handling using try-catch blocks or throws declarations.
  • Purpose: Unchecked exceptions typically indicate programming errors or exceptional conditions that can be avoided with proper coding practices.
  • Runtime Occurrence: Unchecked exceptions often occur at runtime due to logic errors, null references, or invalid arguments passed to methods.
1class InvalidAgeException  extends Exception  
2{  
3    public InvalidAgeException (String str)  
4    {  
5        // calling the constructor of parent Exception  
6        super(str);  
7    }  
8}  
9    
10// class that uses custom exception InvalidAgeException  
11public class TestCustomException1  
12{  
13  
14    // method to check the age  
15    static void validate (int age) throws InvalidAgeException{    
16       if(age < 18){  
17  
18        // throw an object of user defined exception  
19        throw new InvalidAgeException("age is not valid to vote");    
20    }  
21       else {   
22        System.out.println("welcome to vote");   
23        }   
24     }    
25  
26    // main method  
27    public static void main(String args[])  
28    {  
29        try  
30        {  
31            // calling the method   
32            validate(13);  
33        }  
34        catch (InvalidAgeException ex)  
35        {  
36            System.out.println("Caught the exception");  
37    
38            // printing the message from InvalidAgeException object  
39            System.out.println("Exception occured: " + ex);  
40        }  
41  
42        System.out.println("rest of the code...");    
43    }  
44}  
45

UNIT 3

Q 5 (A) Explain life cycle of threads. Also explain different ways of creating threads in Java.

New State
  • When a thread is created using the new keyword or by instantiating a class that implements the Runnable interface, it is in the new state.
  • The thread exists, but it has not yet started its execution.
Runnable State
  • After creating a thread, it enters the runnable state when the start() method is called.
  • The thread is ready to run, but the scheduler has not yet selected it to be executed.
Running State:
  • When the scheduler selects a runnable thread, it enters the running state and starts executing its run() method.
  • The thread remains in this state until it completes its task, yields its execution, or is paused by another thread.
Blocked/Waiting State
  • A thread may enter the blocked or waiting state under certain conditions, such as waiting for I/O operations, synchronization, or a specified time delay.
  • In the blocked state, the thread is not eligible for execution until the condition causing the blockage is resolved.
Timed Waiting State
  • Threads can enter the timed waiting state when they call methods like Thread.sleep(milliseconds) or Object.wait(milliseconds).
  • The thread remains in this state for the specified time duration before transitioning back to the runnable state.
Terminated State
  • A thread enters the terminated state when it completes its execution, exits its run() method, or encounters an unhandled exception.
  • Once in the terminated state, the thread cannot be started again.
Thread Life Cycle Flow
  • Creation: Thread is created using the new keyword or by instantiating a class that implements Runnable.
  • Start: Thread starts executing by calling the start() method.
  • Run: Thread executes its logic inside the run() method.
  • Blocked/Waiting/Timed Waiting: Thread may enter these states based on certain conditions or method calls.
  • Termination: Thread completes execution or encounters an exception, transitioning to the terminated state.
Example Code:
1public class MyThread extends Thread {
2    public void run() {
3        System.out.println("Thread is running");
4        try {
5            Thread.sleep(2000); // Thread enters timed waiting state for 2 seconds
6        } catch (InterruptedException e) {
7            System.out.println("Thread interrupted");
8        }
9        System.out.println("Thread completes its task");
10    }
11
12    public static void main(String[] args) {
13        MyThread thread = new MyThread();
14        System.out.println("Thread is in new state");
15        thread.start(); // Thread transitions to runnable and then running state
16        System.out.println("Thread is in running state");
17        try {
18            thread.join(); // Wait for the thread to complete
19        } catch (InterruptedException e) {
20            System.out.println("Main thread interrupted");
21        }
22        System.out.println("Thread is terminated");
23    }
24}

Q 5 (B) Write a program to print the table of any no. inside the applet

1import java.applet.Applet;
2import java.awt.Graphics;
3
4public class TableApplet extends Applet {
5    int number = 5; // Default number to generate table for
6
7    public void paint(Graphics g) {
8        int x = 50; // x-coordinate for the table
9        int y = 50; // y-coordinate for the table
10        int tableLength = 10; // Length of the table (number of rows)
11
12        // Print the table header
13        g.drawString("Table of " + number, x, y);
14        y += 20;
15        g.drawString("---------------", x, y);
16        y += 20;
17
18        // Print the table content
19        for (int i = 1; i <= tableLength; i++) {
20            int result = number * i;
21            g.drawString(number + " * " + i + " = " + result, x, y);
22            y += 20;
23        }
24    }
25}
26
27
28<html>
29<head>
30    <title>Table Applet</title>
31</head>
32<body>
33    <applet code="TableApplet.class" width="300" height="300">
34        <param name="number" value="7"> <!-- Change the value to generate table for different numbers -->
35    </applet>
36</body>
37</html>
38
39

UNIT 4

Q.6 (A) Discuss various Layout Managers available in AWT

Layout Managers in AWT (Abstract Window Toolkit)
FlowLayout
  • Places components in a row, wrapping to the next row if necessary, maintaining their natural order.
  • Suitable for creating simple, linear layouts with components placed one after another.
BorderLayout
  • Divides the container into five regions: North, South, East, West, and Center.
  • Components added to a BorderLayout are positioned in one of these regions, providing a structured layout.
GridLayout
  • The GridLayout manager organizes UI elements into a uniform matrix structure,
  • creating a consistent layout where each component occupies a cell of identical dimensions.
  • Suitable for creating grid-based layouts with a fixed number of rows and columns.
CardLayout
  • Allows switching between multiple components (cards) stacked on top of each other.
  • Useful for creating wizard-style interfaces or tabbed panels where only one card is visible at a time.
GridBagLayout
  • Provides a flexible and powerful layout manager with support for specifying constraints on individual components.
  • Allows components to span multiple rows and columns, have variable sizes, and be aligned in different ways.
BoxLayout:
  • Arranges components in a single row or column, similar to FlowLayout but with more control over alignment and sizing.
  • Suitable for creating horizontal or vertical layouts with components aligned in a specific manner.
flowlayout example:
1import java.awt.*;
2import javax.swing.*;
3
4public class FlowLayoutExample {
5    public static void main(String[] args) {
6        JFrame frame = new JFrame("FlowLayout Example");
7        frame.setLayout(new FlowLayout());
8
9        for (int i = 1; i <= 5; i++) {
10            frame.add(new JButton("Button " + i));
11        }
12
13        frame.setSize(300, 200);
14        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
15        frame.setVisible(true);
16    }
17}

Q.6 (B) Diff Btw Swing and AWT

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Q.7 (A) How is method overloading different from method overriding? Give suitable example.
image
Java Method Overloading example
1class OverloadingExample{
2
3static int add(int a,int b){return a+b;}
4
5static int add(int a,int b,int c){return a+b+c;}
6
7}
Java Method Overriding example
1class Animal{
2
3void eat(){System.out.println("eating...");}
4
5}
6
7class Dog extends Animal{
8
9void eat(){System.out.println("eating bread...");}
10
11}

Q.7 (B) Write short Notes on the following

Adapter class

  • An adapter class in Java is a class that provides default implementations (empty or default methods) for all methods in an interface.
  • It allows a class to implement only the methods it needs from an interface,
  • rather than implementing all methods, providing flexibility and reducing code verbosity.

Applet and application program

  • An applet is a Java program that is designed to run within a web browser using a Java applet viewer or a web plugin like Java Web Start.
  • Applets are used for creating interactive and dynamic content on web pages, such as animations, games, and multimedia applications.
  • To run the application, compile the Java file and execute the compiled class using the java command from the command line or an IDE.
1public class MyApplication {
2    public static void main(String[] args) {
3        System.out.println("Hello, World!");
4    }
5}

Check Box and choice list

  • A CheckBox in Java is a graphical user interface component that allows users to select one or more options from a list of choices.
  • It presents a checkable box that can be checked (selected) or unchecked (deselected) by the user.
  • A Choice List, also known as a ComboBox in Java, is a graphical user interface component that presents a list of options in a drop-down menu. Users can select one option from the list at a time.

Q.8 (A) What is JDBC? Explain all JDBC drivers in detail.

  • JDBC is an API (Application Programming Interface) that allows Java applications to interact with databases.
  • It provides a standard interface for connecting to relational databases, executing SQL queries, and processing database results.
  • JDBC enables Java applications to access various database management systems (DBMS) such as
  • MySQL, Oracle, SQL ,PostgreSQL, etc., by providing a common set of methods and classes.
Components of JDBC
  • DriverManager: Responsible for managing a list of database drivers, establishing connections to databases,
  • and providing a mechanism to obtain connection objects.
  • Connection: Represents a connection to a database, allowing the execution of SQL statements and transactions.
  • Statement: Used to execute SQL queries and updates against the database. It can be a Statement, PreparedStatement, or CallableStatement.
  • ResultSet: Represents the result of a SQL query, providing methods to retrieve data from the database.
Types of JDBC Drivers:
Type 1 (JDBC-ODBC Bridge)
  • Relies on ODBC drivers to establish a connection with the database, acting as a bridge between JDBC and ODBC.
  • Offers limited performance due to the additional layer of communication between JDBC and ODBC.
  • Requires the installation of ODBC drivers on the client machine, reducing portability and cross-platform compatibility.
Type 2 (Native-API Driver)
  • Uses native libraries specific to the database to communicate directly with the database management system.
  • Provides improved performance compared to Type 1 drivers by eliminating the JDBC-ODBC bridge.
  • Requires the installation of native libraries on the client machine, which can limit portability and increase deployment complexity.
Type 3 (Network Protocol Driver)
  • Communicates with a middleware server using a database-independent protocol, which in turn translates the requests to database-specific calls.
  • Offers increased scalability and flexibility by allowing multiple databases to be accessed through a single driver.
  • Provides a pure Java implementation, eliminating the need for native libraries and enhancing portability across different platforms.
Type 4 (Thin Driver)
  • Communicates directly with the database using a vendor-specific protocol, without requiring any intermediate layers.
  • Offers the best performance among all JDBC driver types due to its direct communication with the database.
  • Provides a pure Java implementation, ensuring high portability and compatibility across different platforms and environments.
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Q.8 (B) Write short notes on Java Servlet

  • Server-side Java Technology: Servlets are Java programs that run on the server side, handling client requests and generating dynamic web content.
  • Lifecycle Methods: Servlets have lifecycle methods such as init(), service(), and destroy().
  • These methods are called by the servlet container during different stages of the servlet's life.
  • HTTP Protocol Support: Servlets are primarily used to handle HTTP requests and responses.
  • They can process GET and POST requests, manage sessions, handle cookies, and interact with other web technologies.
  • Extensibility and Reusability: Servlets can be extended to create custom functionality and are reusable components that can be deployed in various web applications.
  • They promote modular design and code reusability.
  • Servlet Container: Servlets are executed within a servlet container (like Apache Tomcat, Jetty, etc.), which provides runtime environment support for servlets.

Q.9 (A) Explain the following term with respect to exception handling.

Try

Syntax:
1try {
2    // Code that may throw exceptions
3} catch (ExceptionType1 e1) {
4    // Exception handling for ExceptionType1
5} catch (ExceptionType2 e2) {
6    // Exception handling for ExceptionType2
7} finally {
8    // Optional finally block for cleanup or resource release
9}
  • The try block is used to wrap code that might throw exceptions, providing a structured way to handle potential errors without disrupting the program's flow.
  • Execution Flow: When an exception occurs inside the try block, the control jumps to the corresponding catch block based on the type of exception thrown.

Catch

  • The catch block in Java is used to catch and handle exceptions thrown within a corresponding try block.
  • multiple catch blocks can be defined to handle different types of exceptions that may be thrown within the corresponding try block.
Syntax:
1try {
2
3// Code that may throw exceptions
4
5} catch (ExceptionType1 e1) {
6
7// Exception handling for ExceptionType1
8
9} catch (ExceptionType2 e2) {
10
11// Exception handling for ExceptionType2
12
13} finally {
14
15// Optional finally block for cleanup or resource release
16
17}
  • The catch block catches exceptions thrown within the corresponding try block and provides a mechanism to handle those exceptions gracefully.
  • Exception Handling: Inside the catch block, you can write code to handle the exception, such as logging the error,
  • displaying an error message to the user, or taking corrective actions.

Finally

The code within the finally block is executed in all circumstances, irrespective of whether an exception is raised within the associated try block or not.
Syntax:
1try {
2
3// Code that may throw exceptions
4
5} catch (ExceptionType1 e1) {
6
7// Exception handling for ExceptionType1
8
9} catch (ExceptionType2 e2) {
10
11// Exception handling for ExceptionType2
12
13} finally {
14
15// Optional finally block for cleanup or resource release
16
17}
  • The finally block ensures that certain code is executed irrespective of whether an exception occurs or not.
  • It is commonly used for releasing resources, closing connections, or performing cleanup tasks.

Throw

  • The throw keyword in Java is used to explicitly throw an exception within a method.
  • It is used to signal abnormal conditions or error situations.
Syntax:
1void methodName() {
2
3if (/* Condition */) {
4
5throw new ExceptionType("Error message");
6
7}
8
9}
  • The throw statement is used to throw exceptions programmatically when certain conditions are met
  • , allowing you to handle exceptional scenarios in a controlled manner.
  • Exception Type: You can create and throw instances of any exception class that extends Throwable,
  • such as RuntimeException, IOException, or custom exception classes.

Q.9 (B) Differentiate between JDBC and ODBC

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